+1 Attribute Point
- Increases the monster's available Attribute Points by 1.
+1 Deflection Bonus to AC
- A @MONNAME gains a +@MONDEFLECTION deflection bonus to armor class at ...
+1 Natural Armor
- 1 more natural armor than normal
+1 Weapons
- A @MONNAME's weapons have a +1 enhancement bonus to attacks and damage...
+10 Foot Move Speed
- Movement speed increased by @MONMOVEBONUS feet. This bonus is already ...
+2 Dodge AC
- This monster gains a +2 dodge bonus to AC.
+2 Save vs Channel Energy
- Gains a +2 to all saving throws vs. Channel Energy.
+2 Save vs Enchantment
- Gains a +2 to all saving throws vs. Enchantment spells.
+2 Weapons
- A @MONNAME's weapons have a +2 enhancement bonus to attacks and damage...
+3 Weapons
- A @MONNAME's weapons have a +3 enhancement bonus to attacks and damage...
+4 Acrobatics
- Grants a +4 racial bonus to acrobatics skill checks.
+4 Bluff
- Grants a +4 racial bonus to bluff skill checks.
+4 Climb
- Grants a +4 racial bonus to climb skill checks.
+4 Perception
- Grants a +4 racial bonus to perception skill checks.
+4 Save vs Disease
- Gains a +4 to all saving throws vs. Disease.
+4 Save vs Poison
- Gains a +4 to all saving throws vs. Poison.
+4 Survival
- Grants a +4 racial bonus to survival skill checks.
+4 Swim
- Grants a +4 racial bonus to swim skill checks.
+4 to chosen Skill
- Grants a +4 racial bonus to @CUSTOMSKILL skill checks.
+4 vs Bull Rush & Reposition
- Grants +4 higher CMD against bull rush and reposition.
+4 vs Disarm
- Grants +4 higher CMD against disarm attempts.
+4 vs Grapple
- Grants +4 higher CMD against grapple attempts.
+4 vs Steal & Dirty Tricks
- Grants +4 higher CMD against steal and dirty tricks.
+4 vs Trip
- Grants +4 higher CMD against trip attempts.
+5 Weapons
- A @MONNAME's weapons have a +5 enhancement bonus to attacks and damage...
+6 Escape Arist
- Grants a +6 racial bonus to escape artist skill checks.
+6 Perception
- Grants a +6 racial bonus to perception skill checks.
+6 Stealth
- Grants a +6 racial bonus to stealth skill checks.
+8 Disguise
- Grants a +8 racial bonus to disguise skill checks.
+8 Perception
- Grants a +8 racial bonus to perception skill checks.
+8 to chosen Skill
- Grants a +8 racial bonus to @CUSTOMSKILL skill checks.
-1 Natural Armor
- 1 less natural armor than normal
-10 Foot Move Speed
- Movement speed decreased by @MONMOVEBONUS feet. This bonus is already ...
1d6 Elemental Damage on attack
- A @MONNAME's @CUSTOMATTACK attacks are coated in @CUSTOMELEMENT, and c...
1d6 Negative Energy on attack
- A @MONNAME's @CUSTOMATTACK attacks are coated in negative energy, and ...
1d6 Sneak Attack
- A @MONNAME can perform sneak attacks, as a rogue. These will deal @(MO...
Ability Damage Immunity
- Takes no ability damage.
Acid Immunity
- Takes no damage from acid, and is unaffected by spells and abilities w...
Aging Immunity
- Does not age and cannot be made to age through effects.
All-Around Vision
- A @MONNAME sees in all directions at once. It cannot be flanked.
Amorphous Anatomy
- A @MONNAME’s vital organs shift and change shape and position constant...
Amphibious
- A @MONNAME has the aquatic subtype, but they can survive indefinitely ...
Aura of Menace
- A righteous aura surrounds archons that fight or get angry. Any hostil...
Automaton Core
- All automatons are powered by a planar core infused with life energy. ...
Bardic Performance: Fascinate
- A @MONNAME can use its performance to cause one or more creatures to b...
Bardic Performance: Inspire Courage
- A @MONNAME can use the Perform skill to create magical effects on thos...
Bleed Immunity
- Cannot be inflicted by bleed conditions and does not bleed.
Bleed On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are given a bleeding wound...
Blind
- Cannot see in any way, but has immunity gaze attacks, visual effects, ...
Blinding Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE becomes bl...
Blindsense 30ft
- A @MONNAME notices things it cannot see within 30 feet, but without th...
Blindsense 60ft
- A @MONNAME notices things it cannot see within 60 feet, but without th...
Blindsight (10ft)
- Using nonvisual senses, such as sensitivity to vibrations, keen smell,...
Blindsight (30ft)
- Using nonvisual senses, such as sensitivity to vibrations, keen smell,...
Blood Drain
- A @MONNAME can suck blood from a grappled opponent; if the @MONNAME es...
Bonus Feat
- Grants a bonus feat of any type the monster qualifies for.
Bravery (+2)
- Gains a +2 on all Will saves vs fear.
Breath Weapon (d10)
- A @MONNAME can breathe a @CUSTOMAREA breath weapon that deals @(CR)d10...
Breath Weapon (d6)
- A @MONNAME can breathe a @CUSTOMAREA breath weapon that deals @(CR)d6 ...
Breath Weapon (d8)
- A @MONNAME can breathe a @CUSTOMAREA breath weapon that deals @(CR)d8 ...
Breath Weapon (Free Action, d6)
- As a free action once every 1d4+1 rounds, a @MONNAME can exhale a @CUS...
Breath Weapon (Free Action, poison)
- As a free action once every 1d4+1 rounds, a @MONNAME can exhale a @CUS...
Breath Weapon (Poison, Fast)
- A @MONNAME can breathe a @CUSTOMAREA breath weapon that inflicts targe...
Breath Weapon (Poison, Slow)
- A @MONNAME can breathe a @CUSTOMAREA breath weapon that inflicts targe...
Burrow Speed
- Has a burrow speed equal to its land speed.
Camouflage
- A @MONNAME can use the Stealth skill to hide in any of its native terr...
Cannot Be Raised
- Cannot be restored to life with raise dead, reincarnate, or ressurecti...
Celestial Infernal Draconic
- The monster's base languages are celestial, infernal, and draconic.
Change Shape (Humanoid Any)
- All @MONNAMES are shapechangers with the shapechanger subtype, shape h...
Change Shape (Minor Changes)
- All @MONNAME are shapechangers with the shapechanger subtype, but a @M...
Change Shape (Plants)
- Can transform into plants, with results similar to the tree shape spel...
Change Shape (Protean)
- A @MONNAME’s form is not fixed. Once per day as a standard action, a @...
Channel Negative Energy
- A @MONNAME can channel negative energy as level @CR cleric, for @(CR /...
Channel Positive Energy
- A @MONNAME can channel positive energy as level @CR cleric, for @(CR /...
Chaotic Aligned Weapons
- Natural weapons, as well as any weapons @MONNAME wields, are treated a...
Charisma adds Hit Points
- This monster uses their Charisma score in the place of their Constitut...
Charming Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE becomes ch...
Climb Speed
- Has a climb speed equal to its land speed.
Cold Immunity
- Takes no damage from cold, and is unaffected by spells and abilities w...
Confusing Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE is afflict...
Constitution Drain On Attack
- Creatures hit by a @MONNAME_S @PRIMARYATTACK must succeed on a DC @DCC...
Constrict
- A creature with this special attack can crush an opponent, dealing @MO...
Construct Traits
- Cannot heal damage on its own, but often can be repaired via exposure ...
Corrosive Blood
- A @MONNAME's blood is highly caustic. Every time the @MONNAME is damag...
Critical Hit Immunity
- Cannot be critically hit by attacks; any critical hits are resolved as...
Crush
- A flying or jumping Huge or larger @MONNAME can land on foes as a stan...
Curse Immunity
- Cannot be affected by any curse effects.
Damage Attacker (1/attack)
- A @MONNAME_S body is covered in a thin layer of @CUSTOMELEMENT, which ...
Damage Attacker (1/round)
- A @MONNAME_S body is covered in a thin layer of @CUSTOMELEMENT, which ...
Darksense
- A @MONNAME gains true seeing in dim light and darkness. Regardless of ...
Darkvision 120 ft
- A @MONNAME can see with no light source at all, out 120 feet. Darkvisi...
Darkvision 60 ft
- A @MONNAME can see with no light source at all, out 60 feet. Darkvisio...
Darkvision 90 ft
- A @MONNAME can see with no light source at all, out 90 feet. Darkvisio...
Deadly Critical
- This monster's critical threat range is doubled for its @CUSTOMATTACK ...
Death Effects Immunity
- Cannot be slain by instant death effects.
Death Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE dies unles...
Death Grasp
- While holding its breath the creature suspends the majority of her liv...
Death On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are instantly slain unless...
Death Throes (Blind)
- When a @MONNAME is slain, its body bursts into a blinding light. All c...
Death Throes (Explosion)
- When a @MONNAME is slain, its body bursts in a violent explosion. All ...
Death Throes (Poison)
- When a @MONNAME is slain, its body bursts into a poisonous shower of b...
Death Throes (Pool)
- When a @MONNAME dies, it exudes a pool of its corrosive blood in the s...
Desecrating Aura
- All @MONNAMES have a 30-foot- radius emanation equivalent to a desecra...
Detect Thoughts
- A @MONNAME can detect thoughts as per the spell of the same name. Thi...
Disease Immunity
- Cannot be inflicted by disease conditions.
Disease On Attack (1 save)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK must succeed on a DC @DCCO...
Disease On Attack (2 saves)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK must succeed on a DC @DCCO...
Disintegration Aura
- A @MONNAME is surrounded by a magical aura of hatred and evil spirits....
Distraction
- A creature with this ability can nauseate the creatures that it damage...
Does Not Breathe
- This monster does not breathe, and cannot drown or suffocate. It still...
Does Not Eat
- This monster does not eat or drink, and cannot starve or die of thirst...
Does Not Sleep
- This monster does not need to naturally sleep, and is immune to magica...
Dominate On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are dominated (as the spel...
Dominating Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE becomes do...
Double Treasure
- Monster gives two times normal treasure.
DR 5/-
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/adamantine
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/bludgeoning
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/chaotic
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/cold iron
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/epic
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/evil
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/good
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/lawful
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/magic
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/piercing
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
DR 5/silvered
- A @MONNAME damage from most weapons and natural attacks. Wounds heal i...
DR 5/slashing
- A @MONNAME ignores damage from most weapons and natural attacks. Wound...
Earth Glide
- When a @MONNAME burrows, it can pass through stone, dirt, or almost an...
Electricity Immunity
- Takes no damage from electricity, and is unaffected by spells and abil...
Elemental Nova
- A @MONNAME can conjure a spectral wave of @CUSTOMELEMENT as a spell-li...
Elemental Ray
- A @MONNAME has the ability to create a ray of @CUSTOMELEMENT as a Stan...
Energy Drain On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are given @NEGATIVELEVELS....
Energy Radiation
- A @MONNAME can send a @BREATHCONE radius radiation of @CUSTOMELEMENT a...
Energy Wave
- A @MONNAME can cause a @BREATHCONE radius around itself to vibrate wit...
Engulf
- @MONNAMES can engulf creatures in its path as part of a standard actio...
Envisaging
- Aeons communicate wordlessly, almost incomprehensibly. Caring little f...
Evasion
- @MONNAME can avoid even magical and unusual attacks with great agility...
Evil Aligned Weapons
- Natural weapons, as well as any weapons @MONNAME wields, are treated a...
Extension Of All
- Through an aeon’s connection to the multiverse, it gains access to str...
Faith Stealing Strike
- When a @MONNAME_S natural attack or melee weapon damages a creature ca...
Fast Healing 10
- A @MONNAME regains hit points at 10 hit points per round, as given in ...
Fast Healing 15
- A @MONNAME regains hit points at 15 hit points per round, as given in ...
Fast Healing 2
- A @MONNAME regains hit points at 2 hit points per round, as given in t...
Fast Healing 20
- A @MONNAME regains hit points at 20 hit points per round, as given in ...
Fast Healing 5
- A @MONNAME regains hit points at 5 hit points per round, as given in t...
Fast Swallow
- The @MONNAME can use its swallow whole ability as a free action at any...
Fear Aura
- A @MONNAME radiates a @BREATHCONE aura that will affect everyone enter...
Fear Wave
- A @MONNAME has the ability to use Fear, as the spell, but with DC @DCC...
Fire Immunity
- Takes no damage from fire, and is unaffected by spells and abilities w...
Flanking Immunity
- Cannot be flanked in combat (the attackers recieve no bonus for doing ...
Fly Speed
- Has a fly speed equal to its land speed.
Freedom Of Movement
- Has continuous freedom of movement, as per the spell.
Ghost Touch Attacks
- @MONNAME attacks as though it was using a ghost touch weapon, and has ...
Good Aligned Weapons
- Natural weapons, as well as any weapons @MONNAME wields, are treated a...
Grab
- If a creature with this special attack hits with its @CUSTOMATTACK att...
Greater Rage
- A @MONNAME can call upon inner reserves of strength and ferocity, gran...
Half Damage from Bludgeoning
- A @MONNAME takes half damage from all attacks that deal bludgeoning da...
Half Damage from Piercing
- A @MONNAME takes half damage from all attacks that deal piercing damag...
Half Damage from Slashing
- A @MONNAME takes half damage from all attacks that deal slashing damag...
Half Damage from Weapons
- A @MONNAME takes half damage from all attacks that come from natural o...
Half Treasure
- Monster gives half normal treasure.
Heat Adaptability
- Always under the effect of endure elements with regard to hot climates...
Heavy Shield
- The creature is wielding a heavy shield in one hand, granting +2 shiel...
Heretical Soul
- Gains a +4 bonus on saving throws against divine spells. In addition, ...
Hide in Plain Sight
- A @MONNAME can use the Stealth skill to hide even while being observed...
Hive Mind
- Creatures with the hive subtype have no language of their own, instead...
Horrific Appearance
- All @MONNAMES have such horrific and mind-rending shapes that those wh...
Igniting Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE bursts int...
Immunity Stagger
- This creature cannot obtain the staggered condition.
Immunity Targeted Effects
- This creature cannot be targeted by any spell or effect that has a lim...
Improved Attack Damage
- This monster's damage die type is increased by 1 for its @CUSTOMATTACK...
Improved Evasion
- @MONNAME can avoid even magical and unusual attacks with great agility...
Improved Uncanny Dodge
- @MONNAME cannot be caught be flanked. This defense denies a rogue the ...
Incorporeal
- An incorporeal creature has no physical body. It can be harmed only by...
Intelligent (mindless only)
- This (normally mindless) creature has an Intelligence score and can ga...
Knowledge Stealing Strike
- When the monster's natural attack or melee weapon damages a creature c...
Lawful Aligned Weapons
- Natural weapons, as well as any weapons @MONNAME wields, are treated a...
Lay On Hands
- Lay on Hands as a paladin whose level equals the monster's hit dice.
Leg Stability
- A @MONNAME has 4 or more legs and can carry 50% more weight than a nor...
Light Aversion
- A @MONNAME in bright light becomes sickened—the penalties from this co...
Light Blindness
- A @MONNAME is blinded for 1 round if exposed to bright light, such as ...
Light Sensitivity
- A @MONNAME is dazzled in areas of bright sunlight or within the radius...
Light Shield
- The creature is wielding a light shield in one hand, granting +1 shiel...
Long Reach
- The monster's reach is longer than normal for its size category.
Low Light Vision
- A @MONNAME_S eyes are so sensitive to light that they can see twice as...
Magic Immunity
- This creature is not affected by any spells, spell-like abilities, or ...
Magic Weapons
- Natural weapons, as well as any weapons @MONNAME wields, are treated a...
Masterwork Weapon
- @MONNAME wields a masterwork weapon, improving its attack bonus with w...
Merge With Ward
- As a standard action, a kami can merge its body and mind with its ward...
Mind Affecting Immunity
- Cannot be influenced by mind affecting affects of any type that allow ...
Mindless
- This monster has no Intelligence score, and cannot gain one. Mindless ...
Native Outsider
- These creatures have mortal ancestors or a strong connection to the Ma...
Natural Invisibility
- A @MONNAME is always naturally invisible, as the spell 'Improved Invis...
Necromancy Effects Immunity
- Cannot be affected by any necromancy effects.
Negative Energy Affinity
- The creature is alive but is healed by negative energy and harmed by p...
Negative Level Immunity
- Cannot gain negative levels.
No Constitution Score
- This monster has no Constitution score, and cannot gain one. They effe...
No Treasure
- Monster gives no normal treasure.
Oversized Weapons
- @MONNAMES use weapons that are oversized for their size category and d...
Paralysis Immunity
- Cannot be inflicted with paralysis.
Paralysis On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are affected by paralysis ...
Pass Without Trace
- Pass Without Trace as a constant spell-like ability at @(2*HD) caster ...
Permanent Wound Immunity
- No wounds are permanent; all injuries or and forms of damage the creat...
Petrification Immunity
- Cannot be inflicted with petrification.
Petrify On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are petrified unless they ...
Petrifying Gaze
- An opponent that meets a @MONNAME_S gaze within @BREATHCONE becomes pe...
Plant Speech
- Can speak with plants as if subject to a continual speak with plants s...
Poison Immunity
- Takes no damage from poison, cannot be poisoned, and is unaffected by ...
Poison On Attack (Fast, 1 save)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are affected by poison: (@...
Poison On Attack (Fast, 2 saves)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are affected by poison: (@...
Poison On Attack (Slow, 1 save)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are affected by poison: (@...
Poison On Attack (Slow, 2 saves)
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are affected by poison: (@...
Poison Use
- A @MONNAME does not risk poisoning herself when applying poison to a w...
Polymorph Immunity
- Cannot be inflicted or changed by polymorph effects of any type.
Pounce
- When a @MONNAME makes a charge, it can make a full attack (including r...
Powerful Charge
- When the @MONNAME makes a charge, its attack deals @(MONATTACKDIEBIG) ...
Precision Damage Immunity
- Takes no extra damage from Sneak Attack or other effects that deal ext...
Protective Aura
- Against attacks made or effects created by evil creatures, this abilit...
Quadrouple Treasure
- Monster gives four times normal treasure.
Rage
- A @MONNAME can call upon inner reserves of strength and ferocity, gran...
Rake
- A @MONNAME gains extra natural attacks under certain conditions, typic...
Regeneration 10
- A @MONNAME is difficult to kill. It will heal damage at 10 hit points ...
Regeneration 15
- A @MONNAME is difficult to kill. It will heal damage at 15 hit points ...
Regeneration 2
- A @MONNAME is difficult to kill. It will heal damage at 2 hit points e...
Regeneration 20
- A @MONNAME is difficult to kill. It will heal damage at 20 hit points ...
Regeneration 5
- A @MONNAME is difficult to kill. It will heal damage at 5 hit points e...
Rend
- If it hits with two or more @PRIMARYATTACK attacks in 1 round, a @MONN...
Resist Acid 10
- Takes 10 less damage from attacks that deal acid damage.
Resist Acid 30
- Takes 30 less damage from attacks that deal acid damage.
Resist Cold 10
- Takes 10 less damage from attacks that deal cold damage.
Resist Cold 30
- Takes 30 less damage from attacks that deal cold damage.
Resist Electricity 10
- Takes 10 less damage from attacks that deal electricity damage.
Resist Electricity 30
- Takes 30 less damage from attacks that deal electricity damage.
Resist Fire 10
- Takes 10 less damage from attacks that deal fire damage.
Resist Fire 30
- Takes 30 less damage from attacks that deal fire damage.
Resist Sonic 10
- Takes 10 less damage from attacks that deal sonic damage.
Resist Sonic 30
- Takes 30 less damage from attacks that deal sonic damage.
Ruinous
- The creature's natural attacks penetrate damage reduction as if they w...
Scent
- A @MONNAME can detect approaching enemies, sniff out hidden foes, and ...
See In Darkness
- The creature can see perfectly in darkness of any kind, including that...
Short Reach
- The monster's reach is lower than normal for its size category.
Sleep Immunity
- Cannot be inflicted with sleep or forced to sleep.
Smite
- @(HD/4+1) times per day, a @MONNAME can call out to the powers of @ALI...
Sonic Immunity
- Takes no damage from sonic, and is unaffected by spells and abilities ...
Speak with Animals
- This ability works like Speak with Animals (caster level equal to the ...
Spell Resistance 11 + CR
- A @MONNAME has @(11+CR) spell resistance. Spell resistance prevents th...
Spell Resistance 13 + CR
- A @MONNAME has @(13+CR) spell resistance. Spell resistance prevents th...
Spell Resistance 15 + CR
- A @MONNAME has @(15+CR) spell resistance. Spell resistance prevents th...
Spell Resistance 5 + CR
- A @MONNAME has @(5+CR) spell resistance. Spell resistance prevents the...
Spell Resistance 8 + CR
- A @MONNAME has @(8+CR) spell resistance. Spell resistance prevents the...
Spellcasting (Cleric 1/2 CR)
- A @MONNAME casts spells as a level @(CR / 2) cleric. This does not gra...
Spellcasting (Cleric 3/4 CR)
- A @MONNAME casts spells as a level @(CR * 3/4) cleric. This does not g...
Spellcasting (Cleric CR)
- A @MONNAME casts spells as a level @(CR) cleric. This does not grant t...
Spellcasting (Druid 1/2 CR)
- A @MONNAME casts spells as a level @(CR / 2) druid. This does not gran...
Spellcasting (Druid 3/4 CR)
- A @MONNAME casts spells as a level @(CR * 3/4) druid. This does not gr...
Spellcasting (Druid CR)
- A @MONNAME casts spells as a level @(CR) druid. This does not grant th...
Spellcasting (Sorcerer 1/2 CR)
- A @MONNAME casts spells as a level @(CR / 2) sorcerer. This does not g...
Spellcasting (Sorcerer 3/4 CR)
- A @MONNAME casts spells as a level @(CR * 3/4) sorcerer. This does not...
Spellcasting (Sorcerer CR)
- A @MONNAME casts spells as a level @(CR) sorcerer. This does not grant...
Spellcasting (Wizard 1/2 CR)
- A @MONNAME casts spells as a level @(CR / 2) wizard. This does not gra...
Spellcasting (Wizard 3/4 CR)
- A @MONNAME casts spells as a level @(CR * 3/4) wizard. This does not g...
Spellcasting (Wizard CR)
- A @MONNAME casts spells as a level @(CR) wizard. This does not grant t...
Spell-Like Ability (high level 1/day)
- A @MONNAME can cast spell-like abilities at caster level @CR. See the ...
Spell-Like Ability (high level 3/day)
- A @MONNAME can cast spell-like abilities at caster level @CR. See the ...
Spell-Like Ability (low level at will)
- A @MONNAME can cast spell-like abilities at caster level @CR. See the ...
Spell-Like Ability (mid level 3/day)
- A @MONNAME can cast spell-like abilities at caster level @CR. See the ...
Spell-Like Ability (mid level at will)
- A @MONNAME can cast spell-like abilities at caster level @CR. See the ...
Spirit Sense
- A @MONNAME notices, locates, and can distinguish between living and un...
Spirit Touch
- A @MONNAME’s natural weapons, as well as any weapon it wields, are tre...
Stench
- A @MONNAME secretes an oily chemical that nearly every other creature ...
Stun Immunity
- Cannot be inflicted with the stunned condition.
Stun On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are stunned for @ABILITYDA...
Summon Kin
- Choose a subtype associated with the monster. As though it were using ...
Summon Kin (Greater)
- Choose a subtype associated with the monster. As though it were using ...
Swallow Whole
- If @MONNAME begins its turn with an opponent grappled in its mouth (se...
Swarm Attack
- A swarm automatically hits and uses damage dice based on its hit dice,...
Swarm Damage Resistance
- A swarm takes half damage from piercing and slashing attacks. If a swa...
Swarm Distraction
- Spellcasting or concentrating on spells within the area of a swarm req...
Swarm Space
- A swarm occupies a 10 foot space and has 0 foot reach, regardless of t...
Swarm Traits
- Swarms are never staggered or reduced to a dying state by damage. Also...
Swim Speed
- Has a swim speed equal to its land speed.
Telepathy (100ft)
- A @MONNAME can mentally communicate with any other creature within 100...
Teleport (at Will)
- A @MONNAME can use 'Greater Teleport' at will, as the spell (caster le...
Teleport (Sp)
- Can use greater teleport at will, as the spell (caster level 14th), ex...
Tower Shield
- The creature is wielding a heavy shield in one hand, granting +4 shiel...
Track
- A @MONNAME adds @(HD / 2 + 1) to Survival Skill checks made to follow ...
Trackless Step
- A @MONNAME leaves no trail and cannot be tracked. It may choose to lea...
Trample
- As a full-round action, a @MONNAME can attempt to overrun any creature...
Trap Sense (+2)
- Gains a +2 on all saves vs traps and on dodge to ac against attack rol...
Tremorsense (30ft)
- A @MONNAME is sensitive to vibrations in the ground and can automatica...
Tremorsense (60ft)
- A @MONNAME is sensitive to vibrations in the ground and can automatica...
Trip
- A @MONNAME can attempt to trip its opponent as a free action without p...
Triple Treasure
- Monster gives three times normal treasure.
True Seeing
- A @MONNAME can see anything within 120 feet as though constantly under...
Truespeech
- Can speak with any creature that has a language, as though using a ton...
Uncanny Dodge
- @MONNAME cannot be caught flat-footed, nor does it lose its Dex bonus ...
Undead Traits
- Not subject to nonlethal damage, ability drain, or energy drain. Immun...
Undersized Weapons
- @MONNAMES use weapons that are undersized for their size category and ...
Unliving Nature
- Although a @MONNAME is a living creature, she is treated both as undea...
Unnerving Gaze
- Has a gaze attack that manipulates the perceptions of those who look u...
Unstoppable
- If the creature starts its turn suffering from any or all of the follo...
Verdant Burst
- When slain, the creature explodes in a burst of fertile energies. All ...
Void Form
- Though aeons aren’t incorporeal, their forms are only a semi-tangible ...
Vulnerable Consecration
- A mortic is staggered within the area of a consecrate effect.
Vulnerable Mind
- Unlike mindless creatures, this creature is vulnerable to mind-affecti...
Vulnerable Miracles and Wishes
- A spellcaster gains a +6 bonus on its caster level check to penetrate ...
Ward
- A kami has a specific ward—a creature with a 2 or lower Intelligence (...
Weapon Damage Immunity
- This creature takes no damage from physical weapons, natural or otherw...
Web
- @MONNAME can use webs to support themselves and up to one additional c...
Winding
- The construct must be wound with a special key in order to function. A...
Wound On Attack
- Creatures hit by a @MONNAME_S @CUSTOMATTACK are given 1 Constitution d...